
Note that two Personoids cannot perform a co-op kill - there must always be at least one Resident involved in either the grabbing or the killing. The simplest way to kill someone is for one player to grab another by pressing F, while a third player performs a co-op kill using G. How to kill playersįirst Class Trouble allows both Residents and Personoids to kill one another. If you’re a Personoid, you want to get across that bridge - preferably with your Personoid teammate or alone - as quickly as possible. If you’re a Resident, make sure you’re as certain as possible that the player crossing the bridge is a teammate. This final level is essentially a climactic trust exercise that can either lead to a satisfying victory or an excruciating defeat. If not, the Personoid will be able to disable the bridge at will and prevent any players from crossing. As the Personoid will be able to disable the bridge at any point, the only hope Residents will have is if they can knockout the Personoid using an item in their inventory. The terminal closest to CAIN that activates the bridge will override the terminal closest to this map’s entrance, meaning that if a Personoid manages to cross the bridge, it is essentially game over for Residents. However, the bridge needs to be activated by a player in order for others to cross it, meaning that you need to trust the player activating the bridge. In the final round, Residents must cross the bridge and shut down CAIN. You should only vote yes on this screen if you’re a Personoid, or if you’re very confident that all of the Personoids have been taken care of. If at least one person votes no, the game continues. If everyone votes yes, the game will end there and then, with the Residents winning if they are correct in their assumption. As a Personoid, it’s your job to lie about your intentions and stay in the game.Īt the end of the round, you’ll also be asked whether or not all the Personoids are gone. If you’re a Resident, you want to vote off a Personoid, and vice versa.Īs a Resident, it is your job to keep an eye on other players for any suspicious activity - you may have caught a player lying about their passenger log, or seen someone sabotage an oxygen container - and then relay that to the team after the round to get your teammates to vote that player off. Voting off playersĪfter each of the first two rounds, players will be asked if they wish to vote off and eject another player. Keycards can be found just lying around, so you won’t need to search boxes or storage containers for them. This triangulator will beep with greater frequency when closer to a keycard, making it easy to find and grab them. Keycards can be easily found using a triangulator, which may appear on the map to be selected by a player. In the second level, the keycards are located around the map, highlighted by a glowing light corresponding to their color. In the first level, the keycards are located on the bottom floor. Progress in the first two stages in First Class Trouble requires players to find three keycards of different colors - red, blue, and green -which are located around each level. The Residents must either take out the Personoids (the game’s imposters) or reach the final stage and shut down the villainous AI system known as CAIN, while the Personoids must discreetly take down the Residents and prevent them from completing their tasks.
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First Class Trouble rules and how to playįirst Class Trouble features six players, with four Residents and two Personoids battling it out to succeed. So how do you win in First Class Trouble and what are the rules? Here’s a walkthrough that will guide you on how to play the confusing game. Developer Invisible Walls includes a brief tutorial video that barely outlines the basics, with players still left wondering how to play it when they’ve joined a round. First Class Troubledoesn’t introduce itself well.
